Ability Tokens are tokens generated by bees, which can be collected to activate special abilities and buffs. Almost all bees spawn ability tokens, with the exceptions being ungifted Basic Bee and Brave Bee without Beequips. If the player doesn't collect a token within a certain amount of time, it fades away. Players can't collect the tokens generated by other players' bees and vice versa, as the tokens are client sided. Prior to the May 7th, 2018 update, other players' tokens were visible, but still couldn't be collected by others.
Ability tokens can be generated in 3 situations:
- Gathering: Ability tokens that can be generated when the bees are collecting pollen. Most ability tokens that can be generated under this situation can collect pollen and/or boost pollen collection.
- Combat: Ability tokens that can be generated when the bees are targeting/attacking mob. Most ability tokens that can be generated under this situation can inflict damage or debuffs to enemies and boost bees' combat process.
- Idle: Ability tokens that can be generated when neither the bees are collecting pollen or in combat situation.
Some ability tokens can be generated under 2 or 3 different situations. In common cases are ability tokens that can be generating in gathering and combat situations or known as "active" situations.
Some tokens aren't generated by the player's bees (such as honey tokens from flowers). The player can tell apart the two types of tokens by the fact that tokens dropped by bees give off gold sparkles, while tokens generated through other means do not sparkle. Also, tokens dropped by someone else's bees are not visible to the player, which means every visible token is collectible.
Each ability token has a use cooldown, a trial cooldown and a trial success rate. When a bee reaches a flower, it checks if its use cooldown for each token is off. When its use cooldown for a token is off, the bee will check if its trial cooldown for the token is off every time it reaches a flower and attempts to summon the token if it can. If it successfully summons the token, it goes back into its use cooldown.
Ability Token Stats[]
These are stats which affect the characteristics of ability tokens.
Bee Ability Rate[]
Bee Ability Rate determines the increment or decrement of use cooldown and trial cooldown of bees' ability tokens, by dividing the original cooldown and trial cooldown. For example: a 200% bee ability rate will reduce the cooldown to 50% of the original cooldown (100% ÷ 200%).
Ability Token Lifespan[]
Ability Token Lifespan extends the duration of uncollected ability tokens generated by bees before they despawn. It can be boosted by a Gifted Stubborn Bee and Cog Amulet and by the Paper Angel and Paperclip beequips. The maximum amount currently possible is 144%.
Ability Duplication Chance[]
When there is a chance, ability tokens will spawn its duplicated/duped variants randomly on a field. Duped tokens hover over the field and last for double the tokens' lifespan, and that lifespan is furtherly increased by 5% per Digital Bee's level. Duped tokens can be collected/activated by standing beneath it for 1 second.
Ability duplication chance can be increased by field corruption from Digital Bee's Glitch and Map Corruption ability tokens. It also can be be increased from Gifted Digital Bee. Other than from Digital Bees, ability duplication chance can also be increased by the 'Corrupt' upgrade purchasable from the Robo Bear Challenge and only applies during that challenge. It can also be provided by Science Bear during his "Corrupting The Glitched Drive" quest.
Bee Ability Tokens[]
Bomb[]
Bomb collects pollen from flowers in an area. Buzz Bombs collect 7 pollen from all types of flowers. Red Bombs and Blue Bombs collect 10 pollen from only matching-color flowers. The amount of pollen collected increases by 10% per level (e.g., 200% on a level 20 bee). Normal Bomb tokens collect from 13 surrounding flowers while Bomb+ tokens collect from 29 surrounding flowers. This is increased by 1.25x a stack (Up to 10 stacks for 2.5x bomb pollen). It is to be noted that any and all bombs count towards the stack.
Bomb tokens can be collected to increase their power. Collecting multiple tokens increases Bomb power without regard to size or color; however, the color limitations still are prevalent.
Red Bomb is granted by Rascal, Demon, and Shy Bees. Red Bomb+ is granted by Fire, Demon, and Festive Bees. Blue Bomb is granted by Bumble, Bubble, and Buoyant Bees. Blue Bomb+ is granted by Frosty, Ninja, and Vicious Bees. Buzz Bomb is granted by Bomber, Commander, and Exhausted Bees. Buzz Bomb+ is granted by Demo, Lion, and Fuzzy Bees. Balloons during a surprise party also have a chance to generate a Blue and a Buzz Bomb token.
If Red Bomb Sync is on, all red Bombs collect white pollen. If Blue Bomb Sync is on, all blue Bombs collect white pollen. If both Syncs are active, all Bombs collect any color of pollen.
When Pollen Haze is active, all Bomb ability tokens are automatically collected, and they may also pollinate flower patches that they collect from.
All types of Bomb tokens take 4 seconds to fade away and are only generated while collecting pollen. The stacking time (the amount of time a player has to collect another Bomb token for its effects to be combined with the previous Bomb) is 5 seconds.
Boost[]
Boost grants x1.2 pollen per stack from matching-color flowers for 15 seconds. Each color can stack up to 10 times. The pollen boost applies to the flowers themselves, so it benefits both the player and their bees. When collected, red/blue (depending on the type) and white sparkles appear on the player's bees and their character.
Red Boost is granted by Rad, Riley, and Shy Bees, also by Festive Bee's Festive Gift and Festive Mark abilities, and by unactivated targets from Precise Bee's Target Practice ability. Blue Boost is granted by Frosty, Cool, Bucko, Diamond, and Tadpole Bees. White Boost is granted by Windy Bee. White Boost and Blue Boost tokens can also be generated by balloons during a Surprise Party.
Sometimes flowers generate Boost tokens instead of Honey tokens. These tokens look almost identical to Boost tokens generated by bees, except the latter have gold sparkles while the former does not. Boost tokens from flowers take more time to fade away. These Boost tokens generated by flowers do not count for Ability Token quests and badges. Token Links collect Boost tokens generated by the player's bees, but not tokens spawned by the field.
Boost tokens produced by bees take 4 seconds to fade away and are only generated while collecting pollen. The stacking time is the same as the effect duration, 15 seconds. Adding another token resets the timer to 15 seconds, i.e. it does not add another 15 seconds.
Haste[]
Haste grants +10% player movement speed for 20 seconds. It can be stacked up to 10 times, granting 2x (not +100%). Haste does not affect the speed of bees or of players while using the Parachute or Glider. The Honey Dispenser, the Treat Dispenser, the Blueberry Dispenser, and the Strawberry Dispenser grant x5 Haste. The Royal Jelly Dispenser grants x10 Haste.
The Haste buff is consumed by the player's Tornado (see below) to improve the summoned tornado.
Haste is granted by Hasty, Shocked, Ninja, and Photon Bees. It can also be granted by bees that equip a toy drum beequip, a Whistle, and balloons during a surprise party.
Haste tokens have a use cooldown of 4.5 seconds, a trial cooldown of 4.5 seconds and a trial success rate of 25%. It takes 4 seconds to fade away and can be generated at any time. The stacking time is the same as the effect duration, 20 seconds. Adding another token resets the timer to 20 seconds, i.e. it does not add another 20 seconds.
Some codes have given the Haste+ ability, which doubles movement speed. This was originally planned as one of Ninja Bee's abilities but was abandoned as it was too overpowered. The only area that gives out the Haste+ Ability (excludes codes) is the Free Royal Jelly Dispenser inside the Star Hall. This type of Haste also stacks with the normal Haste tokens produced by the bees and given by dispensers which grant up to x4 speed. Haste+ lasts for 1 minute.
The Splinter Trap from the Stick Bug Challenge has the same effect icon as Haste+, but instead of getting a speed boost, the player takes 3 damage every second while also receiving a quarter reduction in movement speed and jump power. The player receives a Splinter Trap when either the Stick Bug jumps into the flowers, when Stick Bug moves to another field, or anytime when Stick Bug reaches level 12. Instead of having a duration, the player must collect pollen to remove the Splinter Trap or eventually die.
The following audio plays when the token is collected:
Honey Gift[]
Honey Bee occasionally generates a Honey Gift token worth 100 honey multiplied by bee level squared. Diamond Bee also sometimes generates a Honey Gift+ token worth 250 honey multiplied by bee level squared. These amounts cannot be increased by Loot Luck and they depend on the player's Honey from Tokens statistic. (There is no visual difference between Honey Gift and Honey Gift+ tokens).
Honey tokens take 10 seconds to fade away. Honey Gift tokens (i.e., those dropped by bees) can be generated anytime.
Focus[]
Focus grants +3% Critical Chance for 20 seconds. It is activated only while the player is collecting pollen or fighting. It can be stacked up to 10 times. Critical hits increase pollen and damage by 100%. When collected, green and white sparkles appear on the player's bees and their character.
Focus is granted by Looker, Commander, and Music Bees. It can also be granted by Puppy Bee if it equips a reindeer antlers beequip. Other than from bees, Focus can be granted by activated targets from Precise Bee's Target Practice ability, and the buff can be granted with 80% chance from collecting a Target Practice token outside of a field.
Focus tokens take 4 seconds to fade away and can only be generated by active bees. The stacking time is the same as the effect duration, 20 seconds. Adding another token resets the timer to 20 seconds, i.e. it does not add another 20 seconds.
The following audio plays when the token is collected:
Note: The audio in-game in sped up and the pitch is increased.
Token Link[]
A Token Link collects all other ability tokens (except for other Token Links) and grants 25 honey and an additional 10 honey per level for each other token collected this way (e.g. 175 honey per token collected on level 15 bee).
For stacking purposes, note that the ability tokens created first, get used first. If two or more link tokens are collected at the same time, they may link the same tokens. The other tokens activate once, but the player gets two sets of honey from link tokens.
Token Link tokens take 4 seconds to fade away and are only generated by active bees.
Token Link are generated by Exhausted, Rage, Shocked, and Music Bees. It can also be generated by bees that have the Paper Angel beequip equipped and balloons during a surprise party.
A Token Link can also collect Honey Gift tokens generated by Honey Bee, Diamond Bee, honey tokens from Vicious Bee's Impale, treat tokens from Puppy Bee's Fetch ability, tokens from Festive Bee's Festive Gift ability, tokens from Cub Buddy gifts, or tokens from mobs. However, it does not collect honey tokens generated by Coin Scatter, Gummy Star or Target Practice.
Mark[]
A Mark token deploys a Mark in a random area on a field that grants a specific buff when the player stands in its range. Pollen Mark increases all pollen by 50% (+50% per stack). The buff can stack with other pollen boosting buffs such as Baby Love, Bear Morph, and Inspire. Honey Mark grants 2 conversion links (lets 2 bees convert from your backpack) and x1.25 convert rate (+2 and x1.25 per stack respectively). Precise Mark increases Critical Chance and Super-Crit chance by 7%. A normal Mark lasts for 7 seconds (+0.2s per level) with a 4-tile-radius range (The mark is activated if the player stands within 4 tiles of it.) while Mark+ lasts for 8 seconds (+0.25s per level) with a 5-tile-radius range. When the player stands in a Mark range, the Mark glows and the light on top turns green.
Each Mark can be stacked to increase its effect, up to 3 stacks. Marks can only stack if two or more Marks are linked. Marks can be linked by overlapping each other. If the player stands in a Mark that is linked to another one, all linked Marks are activated.
When the player walks off the Honey Mark's range, conversion links remain, and bees still convert honey normally until they finish converting.
Pollen Mark is granted by Stubborn and Carpenter Bees. Pollen Mark+ is granted by Vector Bee. Honey Mark is granted by Honey and Festive Bees. Honey Mark+ is granted by Carpenter Bee. It can also be generated by balloons during a surprise party.
The player can see other people's Marks, but they can't see those Marks' range, the Marks don't grant buffs to them, they can't be linked with their Marks, and vice versa (except for festive marks).
Connecting 10 marks in a row gives the Saturn sticker.
All Mark token types take 8 seconds to fade away and are only generated while collecting pollen.
The following audio plays when a mark pops up:
Rage[]
Rage Bee and Spicy Bee generate Rage tokens that grant bees +1 attack for 45 seconds, which can be stacked up to 4 times. When collected, an angry war scream can be heard, which happens in increasing pitch with higher stacks of Rage.
Rage tokens take 24 seconds to fade away and are only generated while in combat. The stacking time is the same as the effect duration, 45 seconds. Adding another token resets the timer to 45 seconds, i.e. it does not add another 45 seconds.
The following audio plays when the token is collected
Note: The audio in-game is sped up and the pitch is increased.
Baby Love[]
Baby Bee and Gifted Tadpole Bee generate Baby Love tokens that grant x2 pollen and +50% Loot Luck for 30 seconds. Loot Luck increases the player's chances of getting items from mobs. When collected, a baby's laugh can be heard, and pink and white sparkles appear on the player's character. Baby Love does not stack, though collecting another Baby Love token resets the timer to 30 seconds. The doubled pollen does stack with the Bear Morph, Inspire, and Pollen Marks.
Baby Love tokens take 8 seconds to fade away and can be generated at any time.
The following audio plays when the token is collected:
Note: The audio in-game is cut, sped up and the pitch is increased.
Melody[]
Music Bee generates a Melody token that grants +100% Critical Power for 30 seconds. Critical Power increases the pollen and damage of critical hits. When collected, black and white sparkles appear on the player's bees and their character. Melody can also be generated by Surprise Party. Certain bees can generate Melody if they have a toy horn beequip or a kazoo beequip.
Melody does not stack but collecting a second Melody token while the Melody is still active resets the timer to 30 seconds.
Melody tokens take 8 seconds to fade away and are only generated by active bees.
The following audio plays when the token is collected:
Inflate Balloons[]
Buoyant Bee generates an Inflate Balloons token. When collected, Buoyant Bee increases the pollen stored inside the Balloons on the field you are in by +5%, which increases by +0.01% per level. It then summons a Blue Balloon that floats around the field for 20 seconds (+2s per level) with capacity that scales with the player's capacity, this bee's level, and currently active field boost stacks. Pollen collected from flowers within the balloon area (shaded flowers) is added to the balloon instead of the container. Upon reaching max capacity or reaching the time limit, the balloon floats back to the player's hive. Converting from a balloon at the hive grants bonus Capacity and Honey at Hive for 1 hour.
Standing in a balloon aura grants x1.02 Pollen and +2% Honey from Tokens which stacks up to 10 times.
If Buoyant Bee is gifted, there is a 5% (+0.5% per lvl), doubled if the field is boosted, chance to summon a Gold Balloon instead. Gold Balloons have x1.25 capacity of blue Balloon, gain bonus pollen, and will float to nearby Bubbles to transform them into Gold Bubbles, which collect 50% more pollen and have a chance to spawn Honey Tokens.
Inflate Balloons tokens take 4 seconds to fade away and are only generated when collecting pollen.
The following audio plays when the token is picked up:
Surprise Party[]
Gifted Buoyant Bee generates Surprise Party tokens that summons a Gold Balloon (+1 every 5 lvls) for all players, then causes all Balloons to spawn random ability tokens for a few seconds. Gold Balloons gain bonus pollen and transform nearby Bubbles into Gold Bubbles, which collect 50% more pollen and have a chance to spawn Honey Tokens. Once a player collects the token, a big party popper appears with a server-wide message announces: "🎉Surprise balloons from [Player's display name]!"
Ability tokens spawned by balloons through Surprise Party include:
- Blue Boost
- White Boost
- Blue Bomb
- Buzz Bomb
- Pollen Mark
- Honey Mark
- Haste
- Token Link
- Melody
If you triggered Surprise Party within the last 8 minutes, it instead performs Inflate Balloons that guarantees a Gold Balloon. The cooldown only applies to you, meaning that after you trigger a Surprise Party, other players can also trigger a Surprise Party before your cooldown ends.
Surprise Party take 4 seconds to fade away and are only generated when collecting pollen.
The following audio plays when the token is activated:
Fuzz Bombs[]
Fuzzy Bee generates a Fuzz Bombs token which summons 2 fuzz bombs (+1 every 5 levels). Fuzz bombs wander around the field in a zigzag path on which they are spawned for 8 seconds. When touched by players, tornadoes, or Petal Shurikens, it collects pollen from 29 surrounding flowers and may pollinate nearby flowers. It also grants the bomb combo buff which increases bomb power. The amount of pollen collected scales with Buzz Bomb multiplier and bee level.
Fuzz Bombs tokens take 4 seconds to fade away and are only generated when collecting pollen.
Onett said in Discord that Fuzz Bombs used to be called "Dust Bunnies".
The following audio plays when the token is collected:
The following audio plays when a fuzz bomb is hit:
Pollen Haze[]
Gifted Fuzzy Bee generates a Pollen Haze token that summons a haze over the field for 30 seconds. During that time, up to 30 random flowers pollinate every second, flowers grow faster, and Bomb Tokens are automatically collected and have a chance (0.8) to pollinate flowers.
If there has been a Pollen Haze over the field within the last 3 minutes, it acts as a Fuzz Bombs token instead.
Pollen Haze tokens take 8 seconds to fade away and are only generated when collecting pollen.
The following audio plays when the token is collected:
Note: The audio in-game is slowed down and pitched down a little.
Target Practice[]
Precise Bee generates a Target Practice token. When collected on a field, it causes the bee to fly above the field you're in and face the part of the field it is opposite from. Then it projects 3 targets, from the closest to farthest from the bee for a few seconds. Walking on and passing the target(s) activates it which then will shortly be shot by the bee, spawning a Focus token and collecting pollen from 29 surrounding flowers. The amount of pollen collected is equal to x2 Precise Bee's attack and increased by +10% per level, and with Flame Heat the shot gains up to x4 pollen and up to +50% instant conversion. If the targets aren't activated, they spawn red boost tokens instead.
If the player is shot while standing on a target, it collects all ability tokens and consumes all Flame Heat to instantly convert pollen from the player's container, with half of that turning into 5 honey tokens. The amount of pollen converted is equal to 50% total conversion + x10 Precise Bee's convert amount and increased by up to x10 with consumed Flame Heat and up to x3 with field boost stacks.
When all 3 targets are activated, it collects all ability tokens and grants a stack of Precision, which grants +2% super-crit chance for 60 seconds, stacking up to 10 times. Super-crits only occur when performing a critical hit, which doubles and instantly converts pollen collected, while attack damage is increased by 33% of pollen from a super-crit.
If Precise Bee is gifted, the farthest target appears in purple. When only the farthest target is activated, it will summon a Precise Mark for 12 seconds (+0.5s per level) with a 5-tile-radius range. Precise Marks grant +7% critical chance and super-crit chance that stacks up to 3 times.
If the player collects a Target Practice token that is outside of a field, they will immediately be granted either the Precision or Focus buff. The chances of getting the Precision buff are 20%, and 80% for Focus buff.
Target Practice tokens take 8 seconds before fading away and are only generated by active bees.
The following audio plays when a target is shot:
Inferno[]
Spicy Bee generates an Inferno token, which summons 6 flames in circle form, and then summons 2 Fire Bees that last for 15 seconds (Increased by 1 second per level of Spicy Bee) with levels equal to 2 less than the bee that summoned them. Flames collect pollen, deal damage to enemies ignoring defense and critical hits, and grant Flame Heat when the player stands nearby.
If the Spicy Bee is gifted, each summoned Fire Bee has a 10% (+1% per lvl) chance of being gifted.
Inferno tokens take 4 seconds to fade away and are only generated by active bees.
The following audio plays when the token is collected:
Flame Fuel[]
Gifted Spicy Bee generates a Flame Fuel token that increases flame duration by 50% for 15 seconds. During that time, oil will be tossed to every newly created flame, causing them to convert 50,000 pollen + 10% of the player's total hive convert. Oil will also be tossed to every newly created dark flames even if they were from the same flames.
Flame Fuel tokens take 4 seconds to fade away and are only generated by active bees.
The following audio plays when the token is collected:
Summon Frog[]
Tadpole Bee generates a Summon Frog token, which summons a Frog that hops around and creates Bubbles. Frogs can collect tokens by using their tongue which also creates Bubbles on collected tokens. Bubbles collect pollen from 29 surrounding flowers and causes them to replenish. Frogs also attack nearby enemies with an attack equal to 10 times the attack of the bee that summoned the frog. Frogs last for 20 seconds, with the lifespan increasing by 2 seconds per bee level.
If the Tadpole Bee is gifted, Summon Frog has a 10% (+2% per lvl) chance to summon a Gifted Frog instead. Gifted frogs have increased tongue range, token gathering, attack speed, 50% more attack, have a chance to summon Gold Bubbles, and can hit Balloons with its tongue to convert pollen from the balloon into honey tokens.
Summon Frog tokens take 4 seconds to fade away and are only generated by active bees.
The following audio plays when the token is collected:
Triangulate[]
Vector Bee generates a Triangulate token which draws a triangle between the token, the bee, and the player. When the ability activates, Vector Bee moves in a random direction without stopping until the ability ends. After 3 seconds, the triangle collects ability tokens and 10 pollen from all flowers inside the triangle, with the amount of pollen collected increasing by 2 per level. Additionally, any marks inside the triangle boosts the pollen collected by Triangulate by 50%. If the triangle contains at least 1 pollen mark it gains x2 white pollen, if it contains at least 1 honey mark or festive mark it gains 50% instant conversion, and if it contains at least 1 precise mark it always lands a critical hit.
Triangulate tokens take 4 seconds to fade away and are only generated when collecting pollen. If this token is collected while the container is full, the triangle does not appear.
The following audio plays while triangulate is active:
Mark Surge[]
Gifted Vector Bee generates a Mark Surge token which causes all active marks to collect 7 pollen from all flowers inside their radius, with the amount of pollen collected increased by 10% per level. It also extends the duration of all active marks by 1 second (increases by 0.1 seconds per level). If the mark is a honey mark or festive mark the pollen is instantly converted, and if the mark is precise mark it always lands a critical hit. Each mark can only perform up to 5 surges.
Mark Surge tokens take 4 seconds to fade away and are only generated when collecting pollen.
The following audio plays when the token is collected:
Inspire[]
All Gifted Bees can generate an Inspire token, which grants x2 pollen to the player for 5 seconds. The doubled pollen applies to both the player and their bees. This token stacks up to 50 times. Each stack increases the multiplier by 1 and resets the timer. When collected, a small glowing star appears, floating up from the token while fading away.
Inspire tokens take 8 seconds to fade away and are only generated while collecting pollen.
The Inspire buff can stack with Bear Morph, Baby Love, and Pollen Mark.
Inspire can also be activated by the Star Amulet passive Star Shower which spawns a big star in the field it is activated in. Then green spots appear where stars will fall, and when caught by the player, they are granted x1 Inspire.
During Beesmas 2020, 2021, 2022, and 2024 it is also possible to gain the buff by catching one of Science Bear's Beesmas Lights, which work similarly to the Star Shower ability.
The following audio plays when the token is collected. The higher the stack, the higher the pitch of the audio is:
Event Bee Exclusive Ability Tokens[]
Bear Morph[]
Bear Bee generates a Bear Morph token that transforms the player into the bear on the token. It grants ×2 pollen, sets the player's base movement speed to 24 (up from 18), and sets the player's base jump power to 65 (up from 55). The player's base stats are the stats they start with before adding boosts from gifted hive bonuses, amulets, abilities, etc. The effects of the token do not vary for each type of bear. The transformation lasts 30 seconds. The Bear Morph cannot transform the player into Spirit Bear, Dapper Bear, Robo Bear, Sun Bear, Gummy Bear, Noob Bear, Pro Bear, Top Bear, Tunnel Bear, Shadow Bear or Bee Bear. However, the player can be transformed into a Gummy Bear by using the code "HappyNewYear"[invalid] or when the Gummy Mask passive ability activates.
If Bear Bee is Gifted, it has a 20% chance to produce a morph for Mother Bear or Science Bear. Mother Bear Morph grants ×2.5 pollen, ×1.5 bee gather pollen and also sets the player's base movement speed to 24, while Science Bear Morph grants +1 Conversion Link as well as setting the player's base movement speed to 24.
Since the player can only have one Bear Bee in their hive, there's no way for the Bear Morph to stack aside from code boosts and if the token is duped by a digital bee. However, Bear Morph's effects indeed stack if multiple are obtained. The effects also stack with other effects such as Baby Love, giving quadruple pollen instead of the usual double. Haste and Haste+ also stacks, as Haste/Haste+ with Bear Morph is faster than Haste/Haste+ on its own. With the addition of Digital Bee, there is a chance that a Bear Morph token will become duplicated when collected under field corruption, therefore making the obtainment of multiple bear morph stacks more feasible.
Bear Morph tokens take 15 seconds to fade away and can be generated at any time.
Collecting the Bear Morph plays the same sound as collecting a boost token.
There's a glitch that when the player is wearing any gear while Bear Morph is active, they can have the Bear Morph on with the gear visible. There's also another glitch that when the player leaves the game while bear morph is on then quickly join back while the buff is active, their head and left hand fall off. Another glitch is when you die and your cub buddy collects a bear morph token, your camera spawns into the King Beetle's Lair which is unknown why.
If the player dies while Bear Morph is active, the effect is lost.
Pulse[]
Pulse fires a Pulse that hops between its matching-color bees that are active. Blue Pulse hops between blue bees while Red Pulse hops between red bees. When the Pulse hops between bees, it collects pollen from 9 surrounding flowers around them. Power increases with each hop and the amount of pollen collected increases by 10% per level (e.g. 200% on a level 20 bee).
Blue Pulse is granted by Cobalt Bee and Red Pulse is granted by Crimson Bee. If the player activates either Pulse and they own both Cobalt and Crimson Bees, both Red and Blue Pulses are released. If this token is Duped, it will only fire a matching-color pulse, regardless of if the player owns both bees or not.
Pulse tokens take 12 seconds to fade away and are only generated while collecting pollen.
The Passive Abilities of the Cobalt Guard (Haste Pulser) and the Crimson Guard (Focus Pulser) can fire a pulse. However, neither fires two Pulses if the player has both of the guards.
Bomb Sync[]
Bomb Sync allows its matching-color Bombs to collect pollen from white flowers for 30 seconds. Blue Bomb Sync allows Blue Bombs while Red Bomb Sync allows Red Bombs to collect pollen from white flowers. If both are active, both Blue and Red Bombs can collect pollen from all flowers (They act as Buzz Bombs but with better pollen collection). Bomb sync grants +10% Pollen and +10% Instant Conversion of it's respective colour.
Blue Bomb Sync is granted by Cobalt Bee, and Red Bomb Sync is granted by Crimson Bee.
Bomb Sync tokens take 24 seconds to fade away and are only generated while collecting pollen.
The description for the Red Bomb Sync boost used to be "If Red Bomb Sync is active, 🍎 s (apples) to blue flowers too." This was an Easter Egg after Onett accidentally typed "apples" instead of "applies" in Red Bomb Sync's description. This was later changed to the apple emoji, and then was changed to the proper word "applies".
The following audio plays when the token is collected:
In the Beesmas 2021 update, the apple emoji in the Red Bomb Sync was changed into 'applies'.
Festive Gift[]
Festive Bee generates a Festive Gift token, which grants random gifts (tokens) to all players on the server. These gifts are improved with each level. If Festive Bee is Gifted, Festive Gifts can grant better gifts. The tokens from the gift can be collected by Token Links, and the player can't see or collect any other player's gifts. Once a player collects the token, a big present appears above all players and a server-wide message announces: "🎁 Festive Gifts from [Player's display name]! 🎁".
The gifts include | If Festive Bee is Gifted |
---|---|
Red Boost Token Festive Blessing Token Treats Sunflower Seeds Strawberries Pineapples Blueberries Honey Gumdrops Royal Jellies Ticket (Rare) Blue Extract (Rare) Red Extract (Rare) Magic Bean (Rare) Micro-Converter (Rare) Festive Bean (Exceptionally rare) |
Beesmas Cheer Token Glue (Rare) Oil (Rare) Enzymes (Rare) Glitter (Rare) Star Jelly (Rare) Field Dice (Rare) |
Festive Gift tokens take 24 seconds to fade away and can be generated at any time while the player's in a field. Meanwhile the gifts (tokens) fade away in 8 seconds. It seems to spawn rarely, about once every 10 minutes.
NOTE: The buffs from Festive Gift aren't guaranteed to spawn.
The following audio plays when the token is collected:
Festive Blessing[]
Festive Blessing grants +100% Instant Conversion and x2 Conversion Rate to the player for 10 seconds. It can be stacked to increase the timer, capping at 5 minutes. Festive Blessing tokens are granted by Festive Gifts and Festive Sprouts. When collecting this token, A message appears: "[Activated "Festive Blessing" (Duration: {time}]"
This and Beesmas Cheer are one of the few of the ability tokens that add to the duration instead of resetting its timer.
The following audio plays when the token is collected:
Beesmas Cheer[]
Beesmas Cheer grants x2 Bee Movespeed and x1.5 Pollen to the player for 10 seconds. It can be stacked to increase the timer, capping at 5 minutes. Beesmas Cheer tokens are granted by Festive Gifts (if Festive Bee is Gifted) and Festive Sprouts. When collecting this token, A message appears: "[Activated "Beesmas Cheer" (Duration: {time})]"
The following audio plays when the token is collected:
Glob[]
Gummy Bee generates a Glob token that covers 49 surrounding flowers in Goo and 81 surrounding flowers when gifted. Flowers covered in Goo grant bonus Honey that increases with the size of the goo puddle. Since the formula for goo bonus is (number of flowers in the puddle) * 0.005) ^ 0.5, the Glob bonus (on its own, i.e. if there isn't another source of goo in the field) comes to (49*0.005)^0.5 = 0.495, or almost 50%.
This and Gumdrop Barrage (see below) are also used to activate the Gummy Mask's passive ability.
Glob tokens take 8 seconds to fade away and are only generated while collecting pollen.
Glob makes a splatter noise when collected.
Gumdrop Barrage[]
Gummy Bee generates a Gumdrop Barrage token that launches Gumdrops in a large area, covering the field in Goo. Flowers covered in Goo grant bonus Honey that increases with the size of the Goo puddle.
Gumdrop Barrage tokens take 8 seconds to fade away and are only generated while collecting pollen.
The following audio plays when the token is collected:
The following audio plays when the gumdrops are generated:
Note that the audio in-game has a higher pitch.
Beamstorm[]
Photon Bee generates a Beamstorm token that produces 25 beams (+2 per level). Each of the beams of light collects all the pollen in 1 square and doubles the pollen collected from the flowers they hit. The beams can collect the pollen in a 15x15 tile range.
If Photon Bee is gifted, the Beamstorm token's beams appear as white and the pollen collected by the beams is instantly converted into honey, in addition to white pollen collected being triple.
Beamstorm tokens take 12 seconds to fade away and are only generated when collecting pollen.
The following audio plays when the token is collected:
Note: Ignoring the individual sound of the beams, the audio in-game is slowed down and pitched down by ~70%.
Puppy Love[]
Puppy Bee generates a Puppy Love token that increases the bond of the nearest 10 bees by 30 and an additional 10 bond per average level of all bees in hive, and it also grants 10% bee movespeed and 50% bee gather amount. When collected, a dog bark can be heard, a light is emitted, and a tiny heart appears.
Puppy Love tokens take 8 seconds to fade away and are generated when collecting pollen or when idle.
The following audio plays when the token is collected:
Fetch[]
Puppy Bee generates a Fetch token. When collected, a ball spawns in front of the player. The player must kick the ball by touching it or it despawns in 5 seconds. Then the Puppy Bee chases the ball to try and pass it back to the player, despawning in the same amount of time. The player and the Puppy Bee can keep passing the ball back to each other until it despawns. As the ball is passed over, it can collect pollen, tokens (other than treat tokens from Fetch itself), pop fuzz bombs, and bubbles. The amount of pollen collected is increased by 100% and an additional 15% per level (e.g. 400% pollen increased on level 20 bee). Every 3rd kick made by Puppy Bee creates a combo that spawns a treat token at Puppy Bee's current location, which increases in value. Unlike other treat tokens, these can be collected by Token Link. As the combo continues, the ball moves faster when kicked and it collects more pollen until it reaches the max combo that gives 256 treats (9 combos). Any further combo won't spawn treat tokens. The player can get a maximum of 511 treats per fetch ability.
When Puppy Bee is equipped with the Reindeer Antlers Beequip, the "Fetch" is enhanced to "Reindeer Fetch". Puppy's ball glows bright red and emits white sparkles, and every combo grants the player "Reindeer Guidance" which grants x1.01 capacity for 15 minutes and stacks up to 10 times for up to x1.1 capacity. Additionally, the ball has a small chance to spawn Gingerbread Bears at high combo (max 1 per day). While 256 treats is normally the highest amount from a combo, it's possible to get to 512 treats if the gingerbread bear spawns in the middle of the combo progression.
The ball can sometimes fall outside of the field, out of range for the player or Puppy Bee to continue passing the ball to each other. It also sometimes gets stuck and allows the player to 'pass' it easily. While the Puppy Bee plays Fetch, it does not do anything else but play Fetch. Playing Fetch can be dangerous if the player's bees are attacking enemies, as they can run into an enemy as they chase the ball.
Fetch tokens take 8 seconds to fade away and are only generated while collecting pollen.
The following audio plays when the token is collected and either the player or Puppy Bee has hit the ball:
Note: The pitch that the ball makes depends on its color (i.e. number of passes until a combo is performed) with green being the normal pitch, orange being a higher pitch and red being the highest pitch. The pitch of the ball will reset as well as its color after a combo.
Scratch[]
Tabby Bee generates a Scratch token that collects 7 pollen from 3 lines of 4 flowers, the amount of pollen collected increased by 1 per level (e.g. 27 pollen on level 20 bee). When collecting the token, a cat's growl is heard and three cat claws rip through the field around the token. The pollen collected can be increased through Tabby Love, granting 0.16 pollen per stack.
If Tabby Bee is Gifted, Scratch always lands critical hits.
Scratch tokens take 12 seconds to fade away and are only generated while collecting pollen.
The following audio plays when the token is collected:
Note that the audio in-game has a slightly higher pitch.
Tabby Love[]
Tabby Bee generates a Tabby Love token that permanently improves the stats of a player's Tabby Bee. For each stack of Tabby Love, a Tabby Bee collects 1% more pollen, converts 1% more pollen, and improves Scratch's pollen gain by 1%. Going by the base numbers, this means that the Tabby Bee collects 0.1 more pollen and converts 1.6 more pollen per stack of Tabby Love. Tabby Love can be stacked up to 1,000 times.
Tabby Love tokens take 16 seconds to fade away and are only generated while collecting pollen. The tokens seem to spawn much rarer than other tokens but seem to be able to spawn when collecting pollen at a rate of about 1 token every 5–15 minutes with an average of 4-7 tokens being able to be gathered per hour. Tabby Love still spawns after it reaches 1000 although it does not stack any further. If at max stacks, Tabby Love grants +1% Critical Chance and +25% Critical Power for 20 seconds (+2s per lvl). If Gifted, grants +1% Super-Crit Chance as well.
The following audio plays when the token is collected:
Note: The audio in-game is pitched down a little.
Impale[]
Vicious Bee generates an Impale token that summons spikes equal to the bee's level that damages enemies for 5% of their current health and increases with Vicious Bee's attack, but the damage is reduced past 1,000. Each enemy hit by a spike generates a honey token worth 50 honey plus an additional 50 per bee level. Like Honey Gift, these honey tokens can be collected by Token Link and take 10 seconds to fade. Mobs that have been hit by a spike take less damage from other consecutive spikes.
If Vicious Bee is Gifted, gold spikes spawn instead of normal ones. Impale will have +1 levels of accuracy added (meaning Vicious Bee's spikes can hit mobs that are one level higher than it 100%). The Impale ability does more base damage when Gifted due to the +50% Gifted attack bonus. The attack bonus is applied to the bee itself, but it indirectly increases the amount of damage Impale does.
Impale tokens take 24 seconds to fade away and are only generated while in combat.
The following audio plays when the token is collected:
Rain Cloud[]
Windy Bee generates Rain Cloud tokens, which summon Clouds on a different field. The cloud moves around the field while regrowing 49 surrounding flowers, growing Sprouts, and granting +10% unique instant conversion and +25% pollen to players or +50% pollen if the player has a Gifted Windy Bee. The Cloud lasts for 60 seconds and increases by 5 seconds per bee's level (e.g. 160 seconds on level 20 bee).
When another player's Windy Bee summons a cloud on the field the player is standing in, a message appears, saying 🌧️ {Player}'s Windy Bee summoned a Cloud in this field 🌧️.
Clouds can also be summoned by using Cloud Vials, donating to the Wind Shrine, and by Wild Windy Bee.
Rain Cloud tokens take 24 seconds to fade away and are only generated while gathering.
There is a glitch where sometimes the Rain Cloud ability spawns a cloud in the field collected in.
The following audio plays when the token is collected:
Tornado[]
Windy Bee can generate a Tornado token. This deletes the player's Haste stacks (this does not include Haste+) and summons a tornado. The tornado moves around the field while dealing damage to mobs, collecting pollen and tokens, and popping bubbles and fuzz bombs, around 5-tile-radius range (approximately 49 surrounding flower tiles) every second. The speed, damage, and lifespan of a summoned tornado depends on the number of Haste stacks spent and the level of the bee that summoned it.
Note that if the Tornado token is collected outside or above the field, it does not summon a tornado but still spends Haste stacks.
Tornado tokens take 24 seconds to fade away and are only generated by an active Windy Bee.
The following audio plays when the tornado is active:
Glitch[]
Digital Bee generates a Glitch token, which corrupts the field the player is currently in for 20 seconds (+1s per level). A glitch effect will occasionally appear on the field (which can be disabled in the System Page), every ability token collected in that field has a chance to be duplicated or "Duped", and Digital Bee will be able to spawn ☺︎ tokens.
The corruption on the field can be increased to raise the ability duplication chance and the pollen collection and instant conversion of duped abilities. The corruption can be increased by enhancing Digital Bee with Drives. Colored Drives increase the corruption of field with matching flowers while Glitched Drives increase corruption of all fields.
Glitch tokens take 12 seconds to fade away and are only generated while gathering or during combat.
The following audio plays when the token is collected:
Map Corruption[]
Gifted Digital Bee generates a Map Corruption token, which corrupts a random field by a small amount for 3 minutes (+10s per level), and it applies to all players in the server. Once the token is collected, a server-wide message announces: ☺︎ [Player's display name]'s Digital Bee corrupted the [Field Name] ☺︎.
The amount of corruption from this can be increased by enhancing Digital Bee with Drives. When enhancing with drives, if the most recent drive is a colored drive, Map Corruption is more likely to corrupt the field with more flowers matching the color of that drive. And if the most recent drive is Glitched Drive, the field it chooses will be completely random but gains 25% more corruption.
Map Corruption tokens take 24 seconds to fade away and are only generated while gathering.
The following audio plays when the token is collected:
Mind Hack[]
Digital Bee generates a Mind Hack token, which hacks the minds of up to 3 nearby enemies (+1 per 3 lvls), stunning them for 3 seconds (+0.1s per lvl). While hacked, the enemies take 25% more damage (+0.1% per Glitched Drive Digital Bee has been enhanced with). Hacking is only half as effective against bosses.
This token also spawns a ☺︎ token if collected inside the field.
Mind Hack tokens take 16 seconds to fade away and are only generated while in combat.
The following audio plays when the token is collected:
☺[]
☺ tokens temporarily increase field corruption, activate all duped tokens, hack a nearby non-boss enemy (with a similar effect as Mind Hack), and collect and double pollen equal to 50% of Digital Bee's gather amount (+50% pollen multiplier per duped token activated) in a "☺", "&", "*", "~" or "?" arrangement of flowers, with 50% of the pollen being instantly converted. The flowers collected by this are also stamped for 10 seconds, causing them to yield x2 pollen.
☺ tokens are occasionally generated by Digital Bee while inside the corrupted field, and the frequency for this token to be generated increases with the number of Glitched Drives Digital Bee has been enhanced with. Unlike most ability tokens, ☺ tokens are always generated as duped tokens that hover above the field.
☺ tokens take roughly 3 seconds to fade away.
Beequip Exclusive Ability Tokens[]
Snowglobe Shake[]
Snowglobe Shake tokens are generated by bees that have the snowglobe beequip equipped. When collected, they give all players in the server Cool Breeze for 20 seconds (3%), granting x1.25 Capacity and other stats (+10% Convert Rate At Hive, +5% Pollen From Tools, +5% Bee Gather Pollen, +1% Honey Per Pollen, and +1% Loot Luck), that scale with the duration of the buff for up to 15 minutes (At max duration, it grants +25% Convert Rate At Hive, +25% Pollen From Tools, +25% Bee Gather Pollen, +5% Honey Per Pollen, and +10% Loot Luck. However, the capacity is always at x1.25).
The same buff can also be obtained from using Snowflakes, which add 10 seconds of Cool Breeze per use. (Beesmas Only)
Snowglobe Shake tokens take 5 seconds to fade away and are generated when gathering or when idle.
Festive Mark[]
Festive Mark tokens are generated by Festive Bee when equipped with the festive wreath beequip. When collected, a festive mark is deployed in a random area in the field that the player is standing in. Standing within its range grants +10% Honey Per Pollen, x1.4 Bomb Pollen, x1.4 Red Bomb Pollen, 100% Instant Bomb Conversion, and 5 Conversion Links. Festive Mark lasts for 12 seconds (+0.5s per level) and has a 6-tile-radius range.
Unlike other marks, Festive Mark also grants boosts to other players and its range can be seen by other players. It also can link with other players' marks. Despite showing (x1) when hovering over the buff, the Festive Mark cannot be stacked even if two overlap each other.
When Festive Mark is active, it summons random gifts within its range that can be collected by any players. Rarer gifts appear more likely with bee level and certain gifts are only obtainable when Festive Bee is gifted. Every 4th token generated by the festive mark is always a Red Boost token.
The gifts include:
- Red Boost.
- Treats.
- Strawberry.
- Pineapple.
- Blueberry.
- Sunflower Seed.
- Royal Jelly.
- Ticket.
- Gumdrops.
- Star Jelly (Rare).
- Magic Bean (Rare).
- Blue Extract (Rare).
- Red Extract (Rare).
- Glue (Rare).
- Oil (Rare).
- Glitter (Rare).
- Enzymes (Rare).
- Neonberry (Rare).
- Field Dice (Rare).
- Micro-Converter (Rare).
- Gingerbread Bear (Very rare).
- Festive Bean (Exceptionally rare).
Festive Mark tokens take 16 seconds to fade away and are only generated while collecting pollen.