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Bees can generate Ability Tokens which can be collected to activate special abilities and buffs. Almost all bees spawn ability tokens, with the exceptions being ungifted Basic Bee and Brave Bee without beequips. If the player doesn't collect a token within a certain amount of time, it fades away. Other players can't collect ("steal") the tokens generated by other players' bees and vice versa, as the tokens are invisible anyways. Prior to the May 7th, 2018 update, other player's tokens were visible, but still couldn't be collected by others.

A bee generating an ability token.

Some ability tokens can only be generated while a bee is collecting pollen, and some only during combat. For these, keep in mind that bees do not collect pollen if their owner's pollen capacity is full and/or if they are not standing in a field. Other tokens can be dropped by "active" bees, where either collecting pollen or attacking a mob counts as "active." Meanwhile the opposite of active is "idle." Some tokens, like haste, can be spawned anytime, even if the bee is "idle."

Some tokens aren't generated by the player's bees (such as honey tokens from flowers). The player can tell apart the two types of tokens by the fact that tokens dropped by bees give off gold sparkles, while tokens generated through other means do not sparkle. Another helpful visual hint is that tokens dropped by someone else's bees will not be visible to the player, which means every visible token is collectible.

Ability Token Lifespan, which can only be boosted through a Gifted Stubborn Bee, extends the duration of uncollected ability tokens before it despawns. Bee Ability Rate boosts the rate of bees generating ability tokens.

Honey Gift

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Honey Bee occasionally generates a Honey Gift token worth 100 honey multiplied by bee level squared. Diamond Bee will also sometimes generate a Honey Gift+ token worth 250 honey multiplied by bee level squared. These amounts cannot be increased by Loot Luck; they depend on the player's Honey From Tokens statistic. (There is no visual difference between Honey Gift and Honey Gift+ tokens).

Not all Honey tokens are generated by bees; sometimes, flowers will generate Honey tokens. The larger the flower, the larger the amount of Honey. Loot Luck can increase the amount, too. Players who have discovered four legendary bee types can summon a whole shower of honey tokens in a honeystorm. During Beesmas, the Honey Wreath could be used every 30 minutes, which converted the player's current pollen into honey tokens. Honey Gift tokens generated by bees give off gold sparkles, while honey tokens generated by other means don't. These tokens can be collected with the ability Token Link. Festive Gift and defeated mobs also drop honey tokens. Despite not giving off sparkles, these tokens can be collected with the Token Link ability. Sometimes (1 in 10 chance), a colored flower will generate a Boost Token (see below) instead of a Honey Token.

A Token Link (see below) will collect Honey Gift tokens generated by Honey Bee, Diamond Bee, honey tokens from Vicious Bee's Impale, treat tokens from Puppy Bee's Fetch ability, tokens from Festive Bee's Festive Gift ability, or tokens from mobs. However, it will not collect honey tokens generated by Coin Scatter or Gummy Star.

Honey tokens take 10 seconds to fade away. Honey Gift tokens (i.e. those dropped by bees) can be generated anytime.

Bomb

Red Bomb (left), Blue Bomb (middle), and Buzz Bomb (right).

Bomb collects pollen from flowers in an area. Buzz Bombs collect 7 pollen from all types of flowers. Blue and Red Bombs collect 10 pollen from only matching-color flowers. The amount of pollen collected increases by 10% per level (e.g. 200% on a level 20 bee). Normal Bomb tokens collect from 13 surrounding flowers while Bomb+ tokens collect from 29 surrounding flowers.

Bombs can be combined to increase their power. Combining increases Bomb power without regard to size or color; however, the color limitations still are prevalent.

Red Bomb is granted by Rascal, Demon, and Shy Bees. Red Bomb+ is granted by Fire, Demon, and Festive Bees. Blue Bomb is granted by Bumble and Bubble Bees. Blue Bomb+ is granted by Frosty, Ninja, and Vicious Bees. Buzz Bomb is granted by Bomber, Commander, and Exhausted Bees. Buzz Bomb+ is granted by Demo, Lion, and Fuzzy Bees.

If Red Bomb Sync is on, all red Bombs will collect white pollen. If Blue Bomb Sync is on, all blue Bombs will collect white pollen. If both Syncs are active, all Bombs collect any color of pollen.

When Pollen Haze is active, all Bomb ability tokens will be automatically collected. They may also pollinate collected flowers.

All types of Bomb tokens take 4 seconds to fade away and are only generated while collecting pollen. The stacking time (the amount of time a player has to collect another Bomb token for its effects to be combined with the previous Bomb) is 5 seconds.

Boost

Red Boost (left) and Blue Boost (right).

White Boost.

Boost grants x1.2 pollen per stack from matching-color flowers for 15 seconds. Each color can stack up to 10 times. The pollen boost applies to the flowers themselves, so it benefits both the player and their bees. When collected, red/blue (depending on the type) and white sparkles appear on the player's bees and their character.

Red Boost is granted by Rad, Riley, and Shy Bees, also by Festive Bee's Festive Gift and Festive Mark abilities. Blue Boost is granted by Frosty, Cool, Bucko, Diamond, and Tadpole Bees. White Boost is only granted by Windy Bee.

Sometimes, red/blue flowers will generate Boost tokens instead of Honey tokens. These tokens look almost identical to Boost tokens generated by bees, except the latter have gold sparkles while the former does not. Boost tokens from flowers take more time to fade away. These Boost tokens generated by flowers will not count for Ability Token quests and badges. Token Link will collect Boost tokens generated by the player's bees, but not tokens spawned by the field.

Boost tokens take 4 seconds to fade away and are only generated while collecting pollen. The stacking time is the same as the effect duration, 15 seconds. Adding another token resets the timer to 15 seconds, i.e. it does not add another 15 seconds.

Haste

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A Haste+ effect (left) and Haste effect (right).

Haste grants +10% player movement speed for 20 seconds. It can be stacked up to 10 times. Haste does not affect the speed of bees or of players while using the Parachute or Glider. The Honey Dispenser, the Treat Dispenser, the Blueberry Dispenser, and the Strawberry Dispenser grant x5 Haste and the Royal Jelly Dispenser next to the Clover Field grants x10 Haste but doesn't use Haste tokens to do so.

The Haste buff is also used by Tornado (see below) to improve the summoned tornado.

Haste is granted by Hasty, Shocked, Ninja, and Photon Bees. It can also be granted by bees that equip a toy drum beequip.

Ninja Bee with a Haste Token.

Haste tokens take 4 seconds to fade away and can be generated at any time. The stacking time is the same as the effect duration, 20 seconds. Adding another token resets the timer to 20 seconds, i.e. it does not add another 20 seconds.

Some codes have given the Haste+ ability, which doubles movement speed. This was originally planned as one of Ninja Bee's abilities but was abandoned as it was too overpowered. The only area that gives out the Haste+ Ability (excludes codes) is the Free Royal Jelly Dispenser inside the Star Hall. This type of Haste also stacks with the normal Haste tokens produced by the bees and given by dispensers which grant up to x4 speed. Haste+ lasts for 1 minute.

The Splinter Trap from the Stick Bug Challenge has the same effect icon as Haste+, but instead of getting a speed boost, the player will take 3 damage every second while also receiving a quarter reduction in movement speed and also jump power. The player receives a Splinter Trap when either the Stick Bug jumps into the flowers, when Stick Bug moves to another field, or anytime when Stick Bug reaches level 12. Instead of having a duration, the player must collect pollen to remove the Splinter Trap or they will eventually die.

Focus

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Focus grants +3% Critical Chance for 20 seconds. It is activated only while the player is collecting pollen or fighting. It can be stacked up to 10 times. Critical hits increase pollen and damage by 100%. When collected, green and white sparkles appear on the player's bees and their character.

Focus is granted by Looker, Commander, and Music Bees. It can also be granted by Puppy Bee if it equips a reindeer antlers beequip.

Focus tokens take 4 seconds to fade away and can only be generated by active bees. The stacking time is the same as the effect duration, 20 seconds. Adding another token resets the timer to 20 seconds, i.e. it does not add another 20 seconds.

The following audio plays when the token is collected:

Token Link

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Token Link collects all other ability tokens (except for other Token Links) and grants 25 honey and an additional 10 honey per level for each other token collected this way (e.g. 175 honey per token collected on level 15 bee).

Token Link will pick up personal tokens, including Honey Gift tokens generated from Honey and Diamond Bees, treats from Fetch, honey from Impale, tokens from Festive Gift, tokens from Cub Buddy, tokens from defeated mobs, and boost tokens generated by any of the bees with that ability. It will not pick up Coin Scatter Tokens, Gummy Star Tokens, Honey, Ticket, Treat, and Boost tokens generated by flowers. For stacking purposes, note that the ability tokens created first, get used first. If two or more link tokens are collected at the same time, they may link the same tokens. The other tokens activate once, but the player will get two sets of honey from link tokens.

Token Link tokens take 4 seconds to fade away and are only generated by active bees.

Token Link is granted by Exhausted, Rage, Shocked, and Music Bees. It can also be granted by bees that equip a paper angel beequip

Mark

Pollen Mark (left) and Honey Mark (right).

A Mark token deploys a Mark in a random area on a field that grants a specific buff if the player stands in its range. Pollen Mark increases all pollen by 50% (+50% per stack). The buff can stack with other pollen boosting buffs such as Baby Love, Bear Morph, and Inspire. Honey Mark grants 2 conversion links and x1.25 convert rate (+2 and x1.25 per stack respectively). A normal Mark lasts for 7 seconds (+0.2s per level) with a 4-tile-radius range (The mark is activated if the player stands within 4 tiles of it.) while Mark+ lasts for 8 seconds (+0.25s per level) with a 5-tile-radius range. When the player stands in a Mark range, the Mark will glow and the light on top turns green.

A Pollen Mark on a field.

Each Mark can be stacked to increase its effect, up to 3 stacks. Marks can only stack if two or more Marks are linked. Marks can be linked by overlapping each other. If the player stands in a Mark that is linked to another one, all linked Marks will be activated.

Even if the player walk off the Honey Mark's range, conversion links will still be there and bees will convert honey normally until they finish converting.

Two Pollen Marks stacked above each other.

Pollen Mark is granted by Stubborn and Carpenter Bees. Pollen Mark+ is granted by Vector Bee. Honey Mark is granted by Honey and Festive Bees. Honey Mark+ is granted by Carpenter Bee.

The player can see other people's Marks, but they can't see those Marks' range, the Marks don't grant buffs to them, they can't be linked with their Marks, and vice versa( except for the new festive mark).

All Mark token types take 8 seconds to fade away and are only generated while collecting pollen.

The following audio plays when a mark pops up:

Rage

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Rage Bee and Spicy Bee generate Rage tokens that grant bees +1 attack for 45 seconds, which can be stacked up to 3 times. When collected, an angry war scream can be heard, which happens in increasing pitch with higher stacks of Rage.

Rage tokens take 24 seconds to fade away and are only generated while in combat. The stacking time is the same as the effect duration, 45 seconds. Adding another token resets the timer to 45 seconds, i.e. it does not add another 45 seconds.


Baby Love

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Baby Bee and Gifted Tadpole Bee generate Baby Love tokens that grant x2 pollen and +50% Loot Luck for 30 seconds. The doubled pollen applies to both the player and their bees. Loot Luck increases the player's chances of getting items from mobs. When collected, a baby's laugh can be heard, and pink and white sparkles appear on the player's character. Baby Love does not stack, though collecting another Baby Love token resets the timer to 30 seconds. The doubled pollen does stack with the Bear Morph, Inspire, and Pollen Mark.

Note that Baby Love/Loot Luck does not affect drops from chicks.

Baby Love tokens take 8 seconds to fade away and can be generated at any time.

The following audio plays when the token is collected:

Melody

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Music Bee generates a Melody token that grants +100% Critical Power for 30 seconds. Critical Power increases the pollen and damage of critical hits. When collected, black and white sparkles appear on the player's bees and their character. Melody can also be generated by Brave, Rage, Lion, Cobalt, or Crimson Bee if they have a toy horn beequip.

Melody does not stack, but collecting a second Melody token while the Melody is still active resets the timer to 30 seconds.

Melody tokens take 8 seconds to fade away and are only generated by active bees.

The following audio plays when the token is collected:

Inspire

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The star that appears when an Inspire token is collected.

All Gifted Bees generate an Inspire token which grants x2 pollen to the player for 5 seconds. The doubled pollen applies to both the player and their bees. This token stacks up to 50 times. Each stack increases the multiplier by 1 and resets the timer. When collected, a small glowing star appears, floats up from the token while fading away.

Inspire tokens take 8 seconds to fade away and are only generated while collecting pollen.

The Inspire buff can stack with Bear Morph, Baby Love, and Pollen Mark.

Inspire can also be activated by the Star Amulet passive: Star Shower.

During the beesmas 2020/21 event, it was also possible to gain the buff by catching one of Science Bear's Beesmas lights.

The following audio plays when the token is collected. The higher the stack, the higher the pitch of the audio is:

Bear Morph

From left to right: Black Bear, Brown Bear, Panda Bear, Polar Bear, Science Bear, and Mother Bear.

Bear Bee generates a Bear Morph token that transforms the player into the bear on the token. It grants ×2 pollen, sets the player's base movement speed to 24 (up from 18), and sets the player's base jump power to 65 (up from 55). The player's base stats are the stats they start with before adding boosts from gifted hive bonuses, amulets, abilities, etc. The effects of the token do not vary for each type of bear. The transformation lasts 30 seconds. The Bear Morph cannot transform the player into Spirit Bear, Sun Bear, Gummy Bear, Noob Bear, Pro Bear, Top Bear, Tunnel Bear, Shadow Bear or Bee Bear. However, the player can be transformed into a Gummy Bear by using the code "HappyNewYear"[invalid] or when the Gummy Mask passive ability activates.

If Bear Bee is Gifted, it has a 20% chance to produce a morph for Mother Bear or Science Bear. Mother Bear Morph grants ×2.5 pollen instead of ×2, ×1.5 pollen from bees and also sets the player's base movement speed to 20, while Science Bear Morph grants +1 Conversion Link as well as setting the player's base movement speed to 20.

Since the player can only have one Bear Bee in their hive, there's no way for the Bear Morph to stack aside from code boosts. However, Bear Morph's effects indeed stack if multiple are obtained. The effects also stack with other effects such as Baby Love, giving quadruple pollen instead of the usual double. Haste and Haste+ also stacks, as Haste/Haste+ with Bear Morph is faster than Haste/Haste+ on its own.

A Double Bear Morph.

Bear Morph tokens take 15 seconds to fade away and can be generated at any time.

Collecting the Bear Morph plays the same sound as collecting a boost token.

When the player leaves and rejoins when Bear Morph is active

There's a glitch when the player equip any gear when Bear Morph is active, they will wear the gear and have the Bear Morph on. There's also another glitch that when the player leaves the game while bear morph is on then quickly join back while the buff is active, their head and hands will fall off.

When the player equips another hat when Bear Morph is active.

Pulse

Blue Pulse (left) and Red Pulse (right).

Pulse fires a Pulse that hops between its matching-color bees that are active. Blue Pulse hops between blue bees while Red Pulse hops between red bees. When the Pulse hops between bees, it collects pollen from 9 surrounding flowers around them. Power increases with each hop and the amount of pollen collected increases by 10% per level (e.g. 200% on a level 20 bee).

Blue Pulse is granted by Cobalt Bee and Red Pulse is granted by Crimson Bee. If the player activates either Pulse and they own both Cobalt and Crimson Bees, both Red and Blue Pulses will be released.

Pulse tokens take 12 seconds to fade away and are only generated while collecting pollen.

The Passive Abilities of the Cobalt Guard (Haste Pulser) and the Crimson Guard (Focus Pulser) can fire a pulse. However, neither will fire 2 Pulses if the player has both of the guards.

Bomb Sync

Blue Bomb Sync (left) and Red Bomb Sync (right).

Bomb Sync allows its matching-color Bombs to collect pollen from white flowers for 30 seconds. Blue Bomb Sync allows Blue Bombs while Red Bomb Sync allows Red Bombs to collect pollen from white flowers. If both are active, both Blue and Red Bombs can collect pollen from all flowers (They act as Buzz Bombs but with better pollen collection).

Blue Bomb Sync is granted by Cobalt Bee, and Red Bomb Sync is granted by Crimson Bee.

Bomb Sync tokens take 24 seconds to fade away and are only generated while collecting pollen.

The message the player sees if they collect a red bomb sync token will be "If Blue Bomb Sync is active, 🍎 s to blue flowers too." This was an Easter Egg after Onett accidentally typed "apples" instead of "applies" in Red Bomb Sync's description. this was later changed to the present apple icon.

Red Bomb Sync's apple

The following audio plays when the token is collected:

Festive Gift

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Festive Bee generates a Festive Gift token, which grants random gifts (tokens) to all players on the server. Gifts are improved with level. If Gifted, Festive Gift grants better gifts. These tokens generated by Festive Gift can be collected by Token Link, and the player can't see or collect any other player's gifts. Once a player collects the token, a big present appears above all players and a server-wide message will announce: "🎁 Festive Gifts from {Player}! 🎁".

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The gifts include:

If Festive Bee is Gifted, the gifts may also include:

Festive Gift tokens take 24 seconds to fade away and can be generated at any time. Meanwhile the gifts (tokens) fade away in 8 seconds. It seems to spawn rarely about once every 10 minutes.

NOTE: The buffs from Festive Gift aren't guaranteed to spawn.

The following audio plays when the token is collected:

Festive Blessing

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Festive Blessing grants +100% Instant Conversion and x2 Conversion Rate to the player for 10 seconds. It can be stacked to increase the timer, capping at 5 minutes. Festive Blessing token is granted by Festive Gift and Festive Sprouts. When collecting this token, A message will say: "[Activated "Festive Blessing" (Duration: {time}]"

This and Beesmas Cheer (see below) are few of ability tokens that will add the duration instead of resetting its timer.

The following audio plays when the token is collected:

Beesmas Cheer

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Beesmas Cheer grants x2 Bee Movespeed and x1.5 Pollen to the player for 10 seconds. It can be stacked to increase the timer, capping at 5 minutes. Beesmas Cheer token is granted by Festive Gift if Festive Bee is Gifted and Festive Sprouts. When collecting this token, A message will say: "[Activated "Beesmas Cheer" (Duration: {time})]"

The following audio plays when the token is collected:

Festive Mark

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Festive Mark tokens are generated by Festive Bee when equipped with the festive wreath beequip. When collected, a festive mark is deployed in a random area in the field that the player is standing in. Standing within its range grants +10% Honey Per Pollen, x1.4 Bomb Pollen, x1.4 Red Bomb Pollen, 100% Instant Bomb Conversion, and 5 Conversion Links. Festive Mark lasts for 12 seconds (+0.5s per lvl) and has a 6-tile-radius range.

A Festive Mark on a field.

Unlike other marks, Festive mark also grants boosts to other players and its range can be seen by other players. It also can link with other players' marks.

When festive mark is active, it summons random gifts within its range that can be collected by any players. Rarer gifts appear more likely with bee level and certain gifts are only obtainable when Festive Bee is gifted.

The gifts include:

Festive Mark tokens take 16 seconds to fade away and are only generated while collecting pollen.

Glob

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Gummy Bee generates a Glob token that covers 49 surrounding flowers in Goo and 81 surrounding flowers when Gifted. Flowers covered in Goo grant bonus Honey that increases with the size of the goo puddle. Since the formula for goo bonus is (number of flowers in the puddle) * 0.005) ^ 0.5, the Glob bonus (on its own, i.e. if there isn't another source of goo in the field) comes to (49*0.005)^0.5 = 0.495, or almost 50%.

This and Gumdrop Barrage (see below) are also used to activate the Gummy Mask's passive ability.

Glob tokens take 8 seconds to fade away and are only generated while collecting pollen.

The following audio plays when the token is collected:

Gumdrop Barrage

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Gummy Bee generates a Gumdrop Barrage token that launches Gumdrops in a large area, covering the field in Goo. Flowers covered in Goo grant bonus Honey that increases with the size of the Goo puddle.

Gumdrop Barrage tokens take 8 seconds to fade away and are only generated while collecting pollen.

The following audio plays when the token is collected:

Beamstorm

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Photon Bee generates a Beamstorm token that produces 25 beams (+2 per level). Each of the beams of light collects all the pollen in 1 square and doubles the pollen collected from the flowers they hit. The beams can collect the pollen in a 15x15 tile range.

If Photon Bee is gifted, Beamstorm beams will be white and the pollen collected by them will be instantly converted.

Beamstorm tokens take 12 seconds to fade away and are only generated when collecting pollen.

The following audio plays when the token is collected:

Puppy Love

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Puppy Bee generates a Puppy Love token that increases the bond of the nearest 10 bees by 30 and an additional 10 bond per average level of all bees in hive. When collected, a dog bark can be heard, a light is emitted, and a tiny heart appears.

Puppy Love tokens take 8 seconds to fade away and are generated when collecting pollen or when idle.

The following audio plays when the token is collected:

Fetch

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Puppy Bee generates a ‘’’Fetch’’’ token. When collected, a dog bark can be heard and a ball will spawn in front of the player. The player must kick the ball by touching it or it will despawn in 5 seconds. Then the Puppy Bee will chase the ball and try to pass it back to the player, despawning in the same amount of time. The player and the Puppy Bee can keep passing the ball back to each other until it despawns. As the ball is passed over, it will collect pollen and tokens (other than treat tokens from Fetch itself) and pop fuzz bombs and bubbles. The amount of pollen collected is increased by 100% and an additional 15% per level (e.g. 400% pollen increased on level 20 bee). Every 3rd kick made by Puppy Bee makes a combo that spawns a treat token at Puppy Bee's current location, which increases in value. Unlike other treat tokens, these can be collected by Token Link. As the combo continues, the ball will go faster when kicked and collect more pollen until it reaches the max combo that gives 256 treats (9 combos). Any further combo won't spawn treat token. The player can get a maximum of 512 treats per fetch ability.

Gingerbread Bear + 512 Treats combo.

When Puppy Bee is equipped with the reindeer antlers beequip, the "Fetch" will be enhanced into "Reindeer Fetch". Puppy's ball will glow bright red and emit white sparkles, and every combo grants the player "Reindeer Guidance" which grants x1.01 capacity for 15 minutes and stacks up to 10 times. Additionally, the ball has a small chance to spawn gingerbread bears at high combo (max 1 per day). When it's supposed for 256 to be the highest treats player can get from a combo, it's possible to get to 512 treats if gingerbread bear spawns in the middle of the combo progression.

The ball can sometimes fall outside of the field, out of range for the player or Puppy Bee to continue passing the ball to each other. It also sometimes gets stuck and allows the player to 'pass' it easily. While the Puppy Bee plays Fetch, it will not do anything else but play Fetch. Playing Fetch can be dangerous if the player's bees are attacking enemies, as they can run into an enemy as they chase the ball. Be smart!

Fetch tokens take 8 seconds to fade away and are only generated while collecting pollen.

The following audio plays when the token is collected:

The following audio plays when either the player or Puppy Bee has hit the ball:

Scratch

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Tabby Bee generates a Scratch token that collects 7 pollen from 3 lines of 4 flowers, the amount of pollen collected increased by 1 per level (e.g. 27 pollen on level 20 bee). When collecting the token, a cat's growl is heard and three cat claws rip through the field around the token. The pollen collected can be increased through Tabby Love, granting 0.16 pollen per stack.

If Tabby Bee is Gifted, Scratch will always land critical hits.

Scratch tokens take 12 seconds to fade away and are only generated while collecting pollen.

The following audio plays when the token is collected:

Tabby Love

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Tabby Bee generates a Tabby Love token that permanently improves the performance of the Tabby Bee. For each stack of Tabby Love, a Tabby Bee will collect 1% more pollen, convert 1% more pollen, and improve Scratch's pollen gain by 1%. Going by the base numbers, this means that the Tabby Bee will collect 0.1 more pollen and convert 1.6 more pollen per stack of Tabby Love. Tabby Love can be stacked up to 1,000 times.

Tabby Love tokens take 16 seconds to fade away and are only generated while collecting pollen. The tokens seem to spawn much rarer than other tokens but seem to be able to spawn when collecting pollen at a rate of about 1 token every 5-15 minutes with an average of 4-7 tokens being able to be gathered per hour. Tabby Love still spawns after it reaches 1000 although it will not stack any further.

The following audio plays when the token is collected:

Impale

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Vicious Bee generates an Impale token that summons spikes equal to the bee's level that damages enemies for 5% of their current health and increases with Vicious Bee's attack, but the damage is reduced past 1,000. Each enemy hit by a spike generates a honey token worth 50 honey plus an additional 50 per bee level. Like Honey Gift, these honey tokens can be collected by Token Link and take 10 seconds to fade. Mobs that have been hit by a spike take less damage from other consecutive spikes.

If Vicious Bee is Gifted, gold spikes will spawn instead of normal ones. The Impale ability does more base damage when Gifted due to the +50% Gifted attack bonus. The attack bonus is applied to the bee itself, but it indirectly increases the amount of damage Impale does.

Stick nymphs being attacked by a Gifted Vicious Bee's impale.

Impale tokens take 24 seconds to fade away and are only generated while in combat.

The following audio plays when the token is collected:

Rain Cloud

Cloud.png

A cloud on a field.

A cloud growing a sprout.

Windy Bee generates Rain Cloud tokens, which summon Clouds on a different field. The cloud moves around the field while regrowing 49 surrounding flowers, growing Sprouts, and granting +25% pollen to players or +50% pollen if the player has a Gifted Windy Bee. The Cloud lasts for 60 seconds and increases by 5 seconds per bee's level (e.g. 160 seconds on level 20 bee).

When another player's Windy Bee summons a cloud on the field the player is standing in, it will say 🌧️ {Player}'s Windy Bee summoned a Cloud in this field 🌧️.

Clouds can also be summoned by using Cloud Vials, donating to the Wind Shrine, and by Wild Windy Bee.

Rain Cloud tokens take 24 seconds to fade away and are only generated while collecting pollen.

The following audio plays when the token is collected:

Tornado

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Windy Bee can generate a Tornado token. This spends the player's Haste stacks (this does not include Haste+) and summons a tornado. The tornado moves around the field while dealing damage to mobs, collecting pollen and tokens, and popping bubbles and fuzz bombs, around 5-tile-radius range (approximately 49 surrounding flower tiles) every second. The speed, damage, and lifespan of a summoned tornado depends on the number of Haste stacks spent and the level of the bee that summoned it.

Note that if the Tornado token is collected outside or above the field, it will not summon a tornado but still spend Haste stacks.

Tornado tokens take 24 seconds to fade away and are only generated by an active Windy Bee.

The following audio plays when the tornado is active:

Inferno

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Spicy Bee generates an Inferno token, which summons 6 flames in circle form, and then summons 2 Fire Bees that last for 15 seconds (Increased by 1 second per level of Spicy Bee) with levels equal to 2 less than the bee that summoned them. Flames collect pollen, deal damage to enemies ignoring defense and critical hits, and grant Flame Heat when the player stands nearby.

Inferno tokens take 4 seconds to fade away and are only generated by active bees.

The following audio plays when the token is collected:

Flame Fuel

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Gifted Spicy Bee generates a Flame Fuel token that for 15 seconds, tosses oil into every new created flames causing them to last x1.5 longer and converts 50,000 pollen +5% of the player's total hive convert amount when they are near flames.

Flame Fuel tokens take 4 seconds to fade away and are only generated by active bees.

The following audio plays when the token is collected:

Summon Frog

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Tadpole Bee generates a Summon Frog token, which summons a Frog that hops and creates Bubbles. Frogs can collect tokens by using their tongue while also creates Bubbles on collected tokens. Bubbles collect pollen from 29 surrounding flowers and cause them to grow. Frogs also attack nearby enemies with an attack equal to ten times the attack of the bee which summons the frog. Frogs last for 20 seconds, with the lifespan increased by 2 seconds per bee level.

Summon Frog tokens take 4 seconds to fade away and are only generated by active bees.

The following audio plays when the token is collected:

Triangulate

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Vector Bee generates a Triangulate token which draws a triangle between the token, the bee, and the player. When the ability activates, Vector Bee will move in a random direction without stopping until the ability ends. After 3 seconds, the triangle collects ability tokens and 10 pollen from all flowers inside the triangle, with the amount of pollen collected increased by 2 per level. Additionally, any marks inside the triangle boost the pollen collected by Triangulate by 250% with diminishing returns for each extra mark, down to 15%. This means that if there are more than 1 mark in the triangle, the 2nd mark will boost less than the 1st mark, the 3rd mark will boost less than the 2nd mark, and so on.

Triangulate tokens take 4 seconds to fade away and are only generated when collecting pollen. If this token is collected while the container is full, the triangle will not appear.

The following audio plays while triangulate is active:

Mark Surge

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Gifted Vector Bee generates a Mark Surge token which causes all active marks to collect 10 pollen from all flowers inside their radius, with the amount of pollen collected increased by 10% per level. It also extends the duration of all active marks by 1 second (increases by 0.1 seconds per level). If the mark is a honey mark the pollen is instantly converted. Each mark can only perform up to 5 surges.

Mark Surge tokens take 4 seconds to fade away and are only generated when collecting pollen.

The following audio plays when the token is collected:

Fuzz Bombs

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Summoned fuzz bombs on a field.

Fuzzy Bee generates a Fuzz Bombs token which summons 2 fuzz balls (+1 every 5 levels). Fuzz bombs wander around the field in a zigzag path on which they are spawned for 8 seconds. When touched by players, tornadoes, or petal shurikens, it collects pollen from 29 surrounding flowers and may pollinate nearby flowers and also granting bomb combo buff which increases bomb power. The amount of pollen collected scales with Buzz Bomb multiplier and bee level.

Fuzz Bombs, Tornado, and Fetch's ball can pop bubbles.

Fuzz Bombs tokens take 4 seconds to fade away and are only generated when collecting pollen.

The following audio plays when the token is collected:

The following audio plays when a fuzz bomb is hit:

Pollen Haze

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Gifted Fuzzy Bee generates a Pollen Haze token that summons a haze over the field for 30 seconds. During that time, up to 30 random flowers will pollinate every second, flowers grow faster, and Bomb Tokens are automatically collected and may pollinate flowers.

If there has been a Pollen Haze over the field within the last 3 minutes, it will act as a Fuzz Bombs token instead.

Pollen Haze tokens take 8 seconds to fade away and are only generated when collecting pollen.

The following audio plays when the token is collected:

Note: the audio in-game is slowed down and pitched down a little.

Snowglobe Shake

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Snowglobe Shake tokens are generated by bees that have the snowglobe beequip equipped. When collected, they give all players in the server Cool Breeze for 20 seconds, granting x1.25 Capacity and other stats (+5% Convert Rate At Hive, +1% Pollen From Tools, +1% White Pollen, +1% Blue Pollen, and +1% Loot Luck), that scale with the duration of the buff to up to 15 minutes (At max duration, it grants +50% Convert Rate At Hive, +25% Pollen From Tools, +25% White Pollen, +25% Blue Pollen, and +10% Loot Luck. However, the capacity will be always at x1.25).

The same buff can also be obtained from using the item snowflake, which adds up 10 seconds. But as the item was removed, this is now the only way to obtain the buff.

Snowglobe Shake tokens take 5 seconds to fade away and can be generated at any time.

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