Bee Swarm Simulator Wiki
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Bee Swarm Simulator Wiki
Screenshot 2018-07-11 at 9.48

A bee's level up notification.

Bond is a mechanic that is the equivalent to the leveling system found in many other games. When bees have a high enough bond with the player, they will level up, gaining the following boosts per level above 1:

Bond can be checked at any time by clicking on the bee's hive slot and it will show the bee's bond and stats.

A bee will automatically gain bond when collecting pollen in a field. When collecting pollen, each bee type has different opinions of each field and either likes, is neutral toward, or dislikes any given field. If a bee has a sad emoticon over its head, it means that the bee does not like that field and will gain only minimal bond from collecting pollen in that field. If it has a happy emoticon instead, it likes the field and will gain extra bond. If it doesn't have an emoticon at all, it's neutral towards that field and will gain the usual amount of bond. Bees can be fed treats to increase the bee's bond by 10, 25, 50, 100, 250, 500, or 1000 depending on the type of treat the bee is fed. If the player feeds a bee its favorite treat, it will gain double the amount of bond it would otherwise get, as well as having a very low chance to become gifted or mutated. Bond is also rewarded from defeating mobs and collecting a Puppy Love token from Puppy Bee.

A bee's bond does not reset after a level up; however, the information window only shows the bond required for the next level, so it can appear as if the bond went down to zero. (This is why when feeding a bee a treat, the server message on the lower right of the screen and the chat will have a different number than the bee information window.) A bee's rarity does not affect how much bond it needs to level up. Both a Common and Mythic bee at level 1 would require 10 bond to level up. Bond does not diminish when using royal jelly or replacing it with an egg.

Mobs also have levels, which affects whether a bee will hit, or miss its attack. If the bee has the same or a higher level than the mob, it is guaranteed to hit. If the bee is one level lower than the mob, it has a 50% chance to hit the mob. If the bee is two levels down, it only has a 33% chance to hit, and so on.

The formula to calculate the chance of hitting a mob is: 1 / [1+ (monster level - bee level)]. 

The maximum level a bee can achieve is 20. It is generally difficult to reach levels above 15, but if a bee reaches the maximum level, the bee will still gain bond.

Level Total Bond Bond required for next level Treat costs (at max cost) Gifted Puppy Bee

(-16.67%

max cost)

1 0 10 10K 8.33K
2 10 40 40K 33.33K
3 50 200 200K 166.67K
4 250 750 750K 625K
5 1,000 4,000 4M 3.33M
6 5,000 15,000 15M 12.5M
7 20,000 60,000 60M 50M
8 80,000 270,000 270M 225M
9 350,000 450,000 450M 375M
10 800,000 1,200,000 1.2B 1B
11 2,000,000 2,000,000 2B 1.67B
12 4,000,000 4,000,000 4B 3.33B
13 8,000,000 7,000,000 7B 5.83B
14 15,000,000 15,000,000 15B 12.5B
15 30,000,000 120,000,000 120B 100B
16 150,000,000 450,000,000 450B 375B
17 600,000,000 1,900,000,000 1.9T 1.58T
18 2,500,000,000 7,500,000,000 7.5T 6.25T
19 10,000,000,000 15,000,000,000 15T 12.5T
20 25,000,000,000

The following audio plays when a bee levels up:

Gallery

Trivia

  • Prior to the 11/25/2018 update, the bee information page always showed total bond, not the current bond-to-next-level.
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