You're welcome. I adapted it from CSS that is already in place on the Loomian Legacy wiki. I have seen global staff colors used on a few other wikis as well, so I figured it would work out well here too.
I have had some comments about some of the colors being difficult to read. If I get some feedback on it, I will make further changes as needed to make it easier for everyone to read.
Our top navigation is woefully out of date. I added stump snail and vicious bee and a few others under the creatures tab, but threw my hands up in despair at the Items tab. Any ideas?
Keep in mind that there's a limit of about 8 to 10 items per sub-menu; if there are more items listed, it'll just silently (and infuriatingly) ignore them. That's why I added a separate Bosses category, even though the definition of "boss" is a whole can of worms that I don't really want to open. There's also a limit of 2 levels per tab, i.e. even though all (OK, OK, most of) the bees are listed under their types, the top navigation does not actually show them.
In order to fit Gifted Bucko and Riley into the top nav, I created a new "Quest Bees" category. I'm not married to the idea, however: if we can come up with a better (read: simpler) categorization of all the creatures in the game, I'm all ears.
I will take a look at both of these things today, though not immediately.
It is clear that the top navigation is not going to provide a way to get to every page. The best thing I can think of doing is making sure people are able to navigate to the most relevant categories that encompass what they're looking for. I'll have a better idea of how applicable that is once I start digging into it.
The stat template was made at a time when there were far fewer bonuses stacking and playing off each other. I'll think about what can be done to revise or update it, but I hesitate to say I will be trying to make major changes to it.
My idea for the navigation is to attempt to use magic words that allow the most popular items of various categories to be listed. I haven't come up with an outline of what this might look like, and it's going to involve going through categories to make sure they are applied where they make sense, which is something that is overdue for me to go through. As far as which categories to include and how to order them, I would have to come up with an outline to figure that out, but I'm sure it would be similar to what we have now.
As far as the Stat template(s) go, given the way it's designed and how the game has evolved since their creation, I'm not satisfied with those templates as a whole. I could update them for some things like new levels of Science Enhancement, but I'm not interested in taking the time right now to develop some kind of stat template that I would appreciate.
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