King Beetle (a mob) being attacked.

A Mantis (also a mob) stuck in a pine tree.

Tokens dropped by a mob.

There are twenty-nine different types of enemies/creatures (colloquially called “mobs”) in Bee Swarm Simulator.

Other than ants, the most frequently occurring mob is the rhino beetle, as there are five of them in the game. The least frequently occurring mob is the Stump Snail, respawning in 96 hours (4 days) or 81 hours and 36 minutes (if you have a Gifted Vicious Bee) upon defeat.

You can't fight the mobs yourself; only your bees can. One method for defeating mobs that reliably works for any mob that defends a field (everything other than the King Beetle, Tunnel Bear, ants, the cave monsters, Stick Bug, Rogue Vicious Bee, Wild Windy Bee, and the Commando Chick), with the exception of the Coconut Crab and the Mondo Chick, is to jump continuously. It is one of the glitches where when jumping, mobs will freeze and not attack which leads to your bees thinking the mob isn't a threat and not attack it. You do have to make sure your bees "know" to attack a mob before starting to jump - if the mob hasn't started attacking you - by waiting for your bees to begin attacking the mob before jumping. Before the 2/1/2019 update, rewards from defeating any mob was sent to the player's inventory immediately after the mob is defeated. After the update, the mobs were altered to drop a ring of tokens around it instead (battle points don't spawn as a token). Other players can't collect tokens dropped by the mob if the mob wasn't spawned by them. The tokens can be collected by a token link token, unless the rewards are from public mobs, meaning other players can collect the drops regardless of whether they attacked it or not.

Mobs have levels that are shown next to their name. If your bees are a lower level than the mob they're attacking, they have a chance of missing their attacks depending on how far the level of the bee is from the level of the mob being attacked. This basically means that the lower the level of the bee, the more likely a mob that has a higher level than the bee attacking will deflect or dodge the bee's attacks.

Some mobs are considered passive. This means that they will not attack the player. These include bean bugs, frogs, fireflies, chicks, spotted chicks, and hostage chicks.

While some mobs are considered Bosses, others do not qualify for this designation. These mobs are called Mini-Bosses, distinct from regular mobs but not qualifying as a boss. Wild Windy Bee, Rogue Vicious Bee, and Stump Snail are all in this category.

Daylight Saving Time will affect the respawn time of the Stump Snail, King Beetle, and Tunnel Bear.

Loot Luck has the ability to directly affect the quantity and quality of the rewards that mobs can drop upon defeat, but will not affect honey dropped by mobs (that is instead affected by Honey from Tokens).

Field Mobs

Field mobs are located in fields. Their main and only way of attacking is by pouncing on the player and dealing damage.

Mob Level Range Fields Defended
Ladybug 1-3 Mushroom Field
Clover Field
Strawberry Field
Rhino Beetle 1-5 Blue Flower Field
Clover Field
Bamboo Field
Pineapple Patch
Spider 4 Spider Field
Mantis 4-6 Pineapple Patch
Pine Tree Forest
Scorpion 5-6 Rose Field
Werewolf 7 Cactus Field
Pumpkin Patch
Pine Tree Forest

Mini-Bosses

Mini-bosses don't necessarily fit the qualities of a regular boss, but exhibit a special property that doesn't fit field mob requirements either.

Mob Level Range Location Main Feature(s)
Stump Snail 6 Stump Field Enormous health (30,000,000)
Doesn't target player
Rogue Vicious Bee 1-12 Clover Field
Spider Field
Cactus Field
Rose Field
Mountain Top Field
Pepper Patch
Two spike attacks (Targeted, Random)
Wild Windy Bee 1-20+ All fields except:
Stump Field
Ant Field
Two wind attacks (Tornado, Wind Gust)
Commando Chick 3-20 Commando Chick's Hideout One hybrid move (Egg Block/Grenade Attack)
Level and health scales

Bosses

Bosses exhibit special properties, or otherwise drop unique rewards that makes them different from field mobs.

Mob Level Range Location Main Feature(s)
King Beetle 7 King Beetle's Lair Large health (2,500)
Tunnel Bear 9 White Tunnel Large health (10,000)
One-shot kill
Mondo Chick 8 Mountain Top Field One defensive move (Egg Block)
Huge health (300,000)
Coconut Crab 12 Coconut Field One projectile attack (Coconut Attack)
One physical attack (Claw Attack)
Huge health (250,000) and defense
Stick Bug 1-20+ Sunflower Field
Clover Field
Strawberry Field
Bamboo Field
Pineapple Patch
Cactus Field
Pumpkin Patch
Mountain Top Field
Two physical attacks (Flailing Sticks, Splinter Trap)
Two summoning attacks (Stick Nymphs, Spinners)
One defensive move (Flower Hiding)
Level and health scales

Miscellaneous Mobs

Mobs that don't fit in any of the above categories are placed here instead.

Mob Location Level Range Passive? Main Feature(s)
Cave Monster Werewolf's Cave 11 No One-shot kill
Ants Ant Field 1-20+ No Normal Ant: Doesn't target
Army Ant: Higher defense
Fire Ant: Leaves fire trail, Doesn't target
Flying Ant: Higher attack range
Giant Ant: Greater health
Aphids All fields except Ant Field 1-20 No Rage Aphid: Massive damage
Armored Aphid: Greater defense
Diamond Aphid: Greater health
Firefly Strawberry Field
Spider Field
Bamboo Field
Pineapple Patch
Cactus Field
Rose Field
N/A Yes Nighttime only
Individually creates sparkles on landed flowers
Groups create various tokens
Bean Bug Randomly appears in all fields except Ant Field N/A Yes Summons jelly bean tokens
Frog Randomly appeared in all fields except Ant Field N/A Yes Can be summoned with Tadpole Bee or Box-O-Frogs
Creates bubbles
Can collect tokens
Can attack hostile mobs
Stick Nymph Sunflower Field
Clover Field
Strawberry Field
Bamboo Field
Pineapple Patch
Cactus Field
Pumpkin Patch
Mountain Top Field
1-20 No Only summoned by Stick Bug
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